
Gamification as an Effective Instructional Strategy
Gamification—the use of video game elements such as achievements, badges, ranking boards, avatars, adventures, and customized goals in non-game contexts—is certainly not a new thing.
2 months agoA space to explore, share and shape the issues facing social and behavioral scientists
Gamification—the use of video game elements such as achievements, badges, ranking boards, avatars, adventures, and customized goals in non-game contexts—is certainly not a new thing.
2 months agoWe are pleased to congratulate Stefan Meisiek of University of Sydney and Daved Barry of Jönköping International Business School , […]
8 years agoRobert A. Snyder of Northern Kentucky University recently won the first Ruane National Prize for Innovation in Business Education for his […]
8 years agoIn the latest podcast from Journal of Management Education, associate editor Jane Murray talks with authors Alex Bolinger and Kory Brown about […]
8 years ago[Editor’s Note: We’re pleased to welcome Anne Smith, who collaborated with Cheryl Barksdaleon on the review entitled “Decisions, Decisions . […]
9 years agoWe’re pleased to welcome new Journal of Management Education editors Jeanie M. Forray and Kathy Lund Dean. Drs. Forray and […]
9 years agoDo students learn what their professors intend them to learn? What are the challenges associated with effective utilization of rubrics? […]
10 years agoA lot of weight is put on news publications’ ranking systems for universities and their programs, but how reliable and worthy are […]
10 years agoWe are delighted to welcome Dr. Paul Shrivastava to the Journal of Management Education podcast. Dr. Shrivastava is the David O’Brien […]
11 years agoThe Journal of Management Education (JME) has a new podcast highlighting the April 2012 Special Issue: Healthy, Wealthy and Wise? […]
12 years ago