Playing for a Purpose

ganderssen1 (cc)

Simulation & Gaming, a leading international forum for the exploration and development of simulation/gaming methodologies used in education, training, consultation, and research, has the latest news on games and technology that help empower individuals and organizations.

In a new article, immersive technology strategist David Wortley spotlights key events, developments, and opportunities including “The Use of Machinima for Business Communication“:

s&gMachinima is the use of video games and virtual worlds technologies to create videos that represent and communicate activities and ideas that would be impossible, impractical, or too expensive using traditional means. One important application of machinima is its use to inform or persuade viewers without spending large sums of money.

One of the most popular platforms for recording machinima is the virtual world Second Life which I used some years ago to create a virtual tour of the Serious Games Institute that could be accessible anywhere in the globe. That video is available to view on my slideshare page at

Continue reading about this and other global developments, and access a calendar, links, and other resources to help you get involved and stay informed.

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